In the year 1666 something emerged from the Caribbean sea, a great and terrible force that warped and twisted reality around it. A shimmering border of fog isolated the West Indies from the rest of the world, and now an otherworldly ocean surrounds it.
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The stars above Barovia have long since vanished from view, but the mystic and lore of astrology still lingers in the people. These signs have taken on a new form, shadows in the mists that can guide one to a better life, find their ideal mate, or perhaps one day lead someone out of this forsaken land. Will you listen to their words of wisdom, or brush this off as foolish nonsense? The choice is yours.
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A supplemental PDF of sweet dreams, nightmares, and all the things that haunt the darkest corners of your mind when you fall asleep. Will you embrace these slumbering adventures, or will you take back control with the help of a little bit of magic?
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On the eve of a winter holiday, the sleepy Stahlbaum Inn is visited by a mysterious toymaker who draws you into the classic tale of the nutcracker and the rat king. When the clock strikes midnight, you are transformed into toys!
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Carousing has been a staple of many tabletop games, including my own, for a very long time. It spans systems, types of players, and scenarios alike. My goal was to create this resource for DMs to infuse different outcomes and experiences into their game, in an upbeat and fun way, to enhance play and create story.