In the middle of a barren dustbowl is a manor. Tall and grey, it juts out of the infertile earth like a tombstone, marking the grave of hundreds. This manor is a place of evil. A place where tortured ghosts stalk the halls, and beneath its floorboards are the remnants of atrocities committed in the name of the Devil
Ichor Night pits characters against a warren full of the most heinous and grisly monsters known to fantasy roleplaying games: Demons! Help part-time demon hunter Carla Wainwright save her sleepy town of Bontruselle from an eldritch ichor secreting obelisk, a demon worshiping cult, and seven demons who are out for blood.
On the outskirts of town is the Maison Derriere, a bawdy burlesque house that’s been providing entertainment and thrills to people for decades. You spent the night and had an amazing time …
… only to wake up in the morning to find the building is about to be attacked by a bandit army.
The stars above Barovia have long since vanished from view, but the mystic and lore of astrology still lingers in the people. These signs have taken on a new form, shadows in the mists that can guide one to a better life, find their ideal mate, or perhaps one day lead someone out of this forsaken land. Will you listen to their words of wisdom, or brush this off as foolish nonsense? The choice is yours.
Carousing has been a staple of many tabletop games, including my own, for a very long time. It spans systems, types of players, and scenarios alike. My goal was to create this resource for DMs to infuse different outcomes and experiences into their game, in an upbeat and fun way, to enhance play and create story.