e return once more to the world of Exandria, the home of Critical Role, with Wizards of the Coast’s newest D&D offering: Critical Role: Call of the Netherdeep. This 224 page adventure is meant to be a stand alone campaign set in the world of the most popular Twitch stream D&D campaign, but it also expands on the worldbuilding done in D&D: Explorer’s Guide to Wildemount.
dungeons and dragons
D&D Art Stream Collection – January 2022
If you follow Birch + Bat on social media, you’ve likely seen my posts all this past month about Rebecca’s Sunday Stream. It’s something new I’m working on in order to get back into art and back into putting myself out there on the internet. More than a year ago I shut down all my…
GameJoy: GM Advice: Spelljammer but it’s 2022 (Part 2)
In part one of this blog series I detailed the PC’s in my impromptu Spelljammer campaign who’d be adventuring across wild space. To be honest, updating and adapting the rules of Spelljammer using D&D 5e and Weird on the Waves took longer than expected. It lives as a collection of pen scribbles on sticky notes…
GameJoy: Returning to the Waves (Weird on the Waves is now FREE!)
Weird on the Waves was originally published in May 2020, around the beginning of the pandemic. To date it’s the biggest set of game rules and adventures I’ve ever published at a whopping 224 pages. It took me almost three years to write, design, and lay out, put together in small pieces of spare time….