One of the best parts of being involved with a fellow dungeon master? DM dates. I don’t get to have them as often outside of the home now, due to my health conditions, but there’s just something lovely about sitting in the corner of a coffee shop or in the food court of a mall,…
A collection of heist based adventures written and designed by a large team of freelance designers, likely put into production almost a year before the new OGL fiasco, KFTGV has a lot going against it.
I’ve always been someone who gets overwhelmed by a standard character sheet. Odd, I know, especially when it works so well for so many people – the 5e sheet is pretty great as it is. It’s just my eyes, and how they scan for things, they’ve got a problem or two.
Keys From The Golden Vault comes out tomorrow, so I wanted to post a quick preview and some thoughts on its contents before my full impressions come out later this week.
How does Dragonlance: Shadow of the Dragon Queen stack up against D&D 5e’s already dragon-rich catalogue of adventures.
Journeys Through The Radiant Citadel feels like a very different beast, providing a whopping thirteen adventures all inspired by non-medieval European cultures and folklore. So what do the many locales of the Radiant Citadel have to offer?
e return once more to the world of Exandria, the home of Critical Role, with Wizards of the Coast’s newest D&D offering: Critical Role: Call of the Netherdeep. This 224 page adventure is meant to be a stand alone campaign set in the world of the most popular Twitch stream D&D campaign, but it also expands on the worldbuilding done in D&D: Explorer’s Guide to Wildemount.
If you follow Birch + Bat on social media, you’ve likely seen my posts all this past month about Rebecca’s Sunday Stream. It’s something new I’m working on in order to get back into art and back into putting myself out there on the internet. More than a year ago I shut down all my…
In part one of this blog series I detailed the PC’s in my impromptu Spelljammer campaign who’d be adventuring across wild space. To be honest, updating and adapting the rules of Spelljammer using D&D 5e and Weird on the Waves took longer than expected. It lives as a collection of pen scribbles on sticky notes…
Weird on the Waves was originally published in May 2020, around the beginning of the pandemic. To date it’s the biggest set of game rules and adventures I’ve ever published at a whopping 224 pages. It took me almost three years to write, design, and lay out, put together in small pieces of spare time….