e return once more to the world of Exandria, the home of Critical Role, with Wizards of the Coast’s newest D&D offering: Critical Role: Call of the Netherdeep. This 224 page adventure is meant to be a stand alone campaign set in the world of the most popular Twitch stream D&D campaign, but it also expands on the worldbuilding done in D&D: Explorer’s Guide to Wildemount.
If you follow Birch + Bat on social media, you’ve likely seen my posts all this past month about Rebecca’s Sunday Stream. It’s something new I’m working on in order to get back into art and back into putting myself out there on the internet. More than a year ago I shut down all my…
In part one of this blog series I detailed the PC’s in my impromptu Spelljammer campaign who’d be adventuring across wild space. To be honest, updating and adapting the rules of Spelljammer using D&D 5e and Weird on the Waves took longer than expected. It lives as a collection of pen scribbles on sticky notes…
Weird on the Waves was originally published in May 2020, around the beginning of the pandemic. To date it’s the biggest set of game rules and adventures I’ve ever published at a whopping 224 pages. It took me almost three years to write, design, and lay out, put together in small pieces of spare time….
Just before Christmas I received a real big box from the folks at Free League. Inside was their latest box-set roleplaying game; the new edition of Twilight: 2000. When the PR hit me that Free League was releasing this game, it took me by surprise. I’d honestly not heard of this roleplaying game before, but…
Strixhaven: A Curriculum of Chaos is the latest D&D offering from Wizards of the Coast, and it is a far cry from your usual D&D campaign or setting. This book provides all the rules, mechanics, NPC’s, maps, and structure to have players attend magical university over four in-game years of play.