e return once more to the world of Exandria, the home of Critical Role, with Wizards of the Coast’s newest D&D offering: Critical Role: Call of the Netherdeep. This 224 page adventure is meant to be a stand alone campaign set in the world of the most popular Twitch stream D&D campaign, but it also expands on the worldbuilding done in D&D: Explorer’s Guide to Wildemount.
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D&D Art Stream Collection – January 2022
If you follow Birch + Bat on social media, you’ve likely seen my posts all this past month about Rebecca’s Sunday Stream. It’s something new I’m working on in order to get back into art and back into putting myself out there on the internet. More than a year ago I shut down all my…
GameJoy: GM Advice: Spelljammer but it’s 2022 (Part 2)
In part one of this blog series I detailed the PC’s in my impromptu Spelljammer campaign who’d be adventuring across wild space. To be honest, updating and adapting the rules of Spelljammer using D&D 5e and Weird on the Waves took longer than expected. It lives as a collection of pen scribbles on sticky notes…
GameJoy: Returning to the Waves (Weird on the Waves is now FREE!)
Weird on the Waves was originally published in May 2020, around the beginning of the pandemic. To date it’s the biggest set of game rules and adventures I’ve ever published at a whopping 224 pages. It took me almost three years to write, design, and lay out, put together in small pieces of spare time….
GameJoy: Twilight: 2000 Impressions
Just before Christmas I received a real big box from the folks at Free League. Inside was their latest box-set roleplaying game; the new edition of Twilight: 2000. When the PR hit me that Free League was releasing this game, it took me by surprise. I’d honestly not heard of this roleplaying game before, but…
GameJoy: Strixhaven: A Curriculum of Chaos Impressions
Strixhaven: A Curriculum of Chaos is the latest D&D offering from Wizards of the Coast, and it is a far cry from your usual D&D campaign or setting. This book provides all the rules, mechanics, NPC’s, maps, and structure to have players attend magical university over four in-game years of play.
GameJoy: GM Advice: Spelljammer but it’s 2021 (Part 1)
Back in early October this year we received a new Unearthed Arcana playtest PDF from Wizards of the Coast. ‘Travellers of the Multiverse’ offered up some deep cut character options not seen since 2nd edition in the early 90’s, all of them races from different parts of D&D’s multiverse of different worlds and campaigns settings….
GameJoy: GM Advice: Make Your Own Snail Races!
The Wild Beyond The Witchlight has rekindled the crafty DM spark in me, and I’ve found myself once again wanting to draw handmade maps and make miniatures and terrain for play. The Witchlight Carnival is full of possibility for miniature scale set pieces, but the one that caught my attention first was giant snail racing. The…
GameJoy: D&D DM Screen: Dungeon Kit Impressions
A week ago we received the D&D Dungeon Master’s Screen: Dungeon Kit for review. This is the sister product to last year’s DM Screen: Wilderness Kit, and contains a lot of the same tools and cards, but this time suited to dungeon exploration. Inside the kit is a cardstock card box as well as cardstock…
GameJoy: Three Different Campaigns To Run Using Fizban’s Treasury Of Dragons
Fizban’s Treasury of Dragons provides a ton of new options and pieces of lore for players to use if they want their characters to have more of a draconic feel them: from playing new kinds of dragonborn, to playing characters with ties to benevolent or malign dragons in their past. It creates a lot of new…