Journeys Through The Radiant Citadel feels like a very different beast, providing a whopping thirteen adventures all inspired by non-medieval European cultures and folklore. So what do the many locales of the Radiant Citadel have to offer?

Journeys Through The Radiant Citadel feels like a very different beast, providing a whopping thirteen adventures all inspired by non-medieval European cultures and folklore. So what do the many locales of the Radiant Citadel have to offer?
e return once more to the world of Exandria, the home of Critical Role, with Wizards of the Coast’s newest D&D offering: Critical Role: Call of the Netherdeep. This 224 page adventure is meant to be a stand alone campaign set in the world of the most popular Twitch stream D&D campaign, but it also expands on the worldbuilding done in D&D: Explorer’s Guide to Wildemount.
If you follow Birch + Bat on social media, you’ve likely seen my posts all this past month about Rebecca’s Sunday Stream. It’s something new I’m working on in order to get back into art and back into putting myself out there on the internet. More than a year ago I shut down all my…
In part one of this blog series I detailed the PC’s in my impromptu Spelljammer campaign who’d be adventuring across wild space. To be honest, updating and adapting the rules of Spelljammer using D&D 5e and Weird on the Waves took longer than expected. It lives as a collection of pen scribbles on sticky notes…
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