One of the best parts of being involved with a fellow dungeon master? DM dates. I don’t get to have them as often outside of the home now, due to my health conditions, but there’s just something lovely about sitting in the corner of a coffee shop or in the food court of a mall,…
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A collection of heist based adventures written and designed by a large team of freelance designers, likely put into production almost a year before the new OGL fiasco, KFTGV has a lot going against it.
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I’ve always been someone who gets overwhelmed by a standard character sheet. Odd, I know, especially when it works so well for so many people – the 5e sheet is pretty great as it is. It’s just my eyes, and how they scan for things, they’ve got a problem or two.
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Keys From The Golden Vault comes out tomorrow, so I wanted to post a quick preview and some thoughts on its contents before my full impressions come out later this week.
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How does Dragonlance: Shadow of the Dragon Queen stack up against D&D 5e’s already dragon-rich catalogue of adventures.
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Journeys Through The Radiant Citadel feels like a very different beast, providing a whopping thirteen adventures all inspired by non-medieval European cultures and folklore. So what do the many locales of the Radiant Citadel have to offer?
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e return once more to the world of Exandria, the home of Critical Role, with Wizards of the Coast’s newest D&D offering: Critical Role: Call of the Netherdeep. This 224 page adventure is meant to be a stand alone campaign set in the world of the most popular Twitch stream D&D campaign, but it also expands on the worldbuilding done in D&D: Explorer’s Guide to Wildemount.